Helen Thayer
Helen Thayer
3D Environment Artist | Level Artist
Madrid, Spain

About

I’m a 3D Environment and Level Artist with 4+ years of experience in Game Development.
Post apocalyptic, horror and anything indie nerd.

Resume PDF

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Skills

3D ModelingUnreal EngineEnvironment DesignWorld BuildingDigital SculptingEnvironment ModelingHard Surface ModelingTexturingPhysically Based RenderingLightingPCG

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
SpeedTree
SpeedTree
Maya
Maya
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Marmoset Toolbag
Marmoset Toolbag
RizomUV
RizomUV
Illustrator
Illustrator

Productions

    • Video Game
      Curiosity
    • Year
      2025
    • Role
      Art Lead
    • Company
      DarkBear Studios
    • Video Game
      Wayfinder
    • Year
      2023
    • Role
      Environment Designer
    • Company
      Bad Rhino Studios

Experience

  • 3D Environment Artist at Maximum Entertainment
    ES
    July 2026 - Present

  • 3D Environment Artist Intern at Arscade
    Madrid, ES
    September 2025 - November 2023

    Worked alongside Wachajack Inc to model props and environment assets for unannounced project.

  • Lead Artist at DarkBear Studios
    ES
    November 2024 - August 2025

    - Enhanced storytelling within the Curiosity environment by implementing kitbashing, decals, vfx and lighting.

    - Modeled 3D props for the project that were in line with the art direction of the game and required in core gameplay.

    - Worked alongside developers to design routing and overall levels.

    Curiosity:

    - Responsible for level art and design, environment design and composition, modeling props, lighting, shaders and unreal tool implementations such as blueprints.

  • Environment Designer at Bad Rhino Studios
    Madrid, ES
    October 2021 - November 2024

    - Primarily worked in Unreal Engine to design and develop environments from initial blockout to final dressing, including lighting, landscaping, materials and propping in alignment with concept art and level design requirements.

    - Worked as a Project Lead along with Concept Art, 3D Art, Tech Art, and Design to ensure cohesive project direction and execution.

    - Collaborated with the art team to determine essential assets for constructing the game environment, ensuring alignment with design goals and optimizing asset selection for world-building.

    - Built experience with Procedural Content Generation (PCG) tools for environments

    WAYFINDER:

    - Worked closely with Environment and Art Leads to bring levels from early blockout to final dressing and design.

    - Responsible for dressing, landscape painting, foliage, and vertex painting to enhance visual detail.

    - Integrated storytelling elements, lighting, and composition to create captivating environments in each level.

  • 3D Artist at Smashing Graphics Game Studios
    Chicago - Remote, US
    June 2020 - September 2021

  • 3D Generalist at Pentagrama Estudio de Diseño
    Panama City, Panama
    June 2019 - August 2019

    3D Modeling for furniture design and architectural projects combined with rendering.

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