I’m a 3D Environment and Level Artist with 4+ years of experience in Game Development.
Post apocalyptic, horror and anything indie nerd.
Worked alongside Wachajack Inc to model props and environment assets for unannounced project.
- Enhanced storytelling within the Curiosity environment by implementing kitbashing, decals, vfx and lighting.
- Modeled 3D props for the project that were in line with the art direction of the game and required in core gameplay.
- Worked alongside developers to design routing and overall levels.
Curiosity:
- Responsible for level art and design, environment design and composition, modeling props, lighting, shaders and unreal tool implementations such as blueprints.
- Primarily worked in Unreal Engine to design and develop environments from initial blockout to final dressing, including lighting, landscaping, materials and propping in alignment with concept art and level design requirements.
- Worked as a Project Lead along with Concept Art, 3D Art, Tech Art, and Design to ensure cohesive project direction and execution.
- Collaborated with the art team to determine essential assets for constructing the game environment, ensuring alignment with design goals and optimizing asset selection for world-building.
- Built experience with Procedural Content Generation (PCG) tools for environments
WAYFINDER:
- Worked closely with Environment and Art Leads to bring levels from early blockout to final dressing and design.
- Responsible for dressing, landscape painting, foliage, and vertex painting to enhance visual detail.
- Integrated storytelling elements, lighting, and composition to create captivating environments in each level.
3D Modeling for furniture design and architectural projects combined with rendering.