Vertex Paint Demo
The Abandoned Factory - Concept by Tiziano Zhou
https://www.artstation.com/artwork/1AaOL
This environment was so fun to make. I had a lot of challenges but my main focus was deepen my knowledge on shaders, vegetation and overall lighting and composition. Making a vertex paint material shader, assembling a hero tree inside SpeedTree and working with foliage atlases was something I wanted to get my hands on for this project. I also wanted to truly bring to life the essence of the concept through lighting and mood using post processing shaders and different points lights to achieve the final result. Aside from that, I also had a lot of fun doing some hard surface modeling and texturing, and working with substance designer to make at least one material for this project. One of my favorite games and inspiration for this project was Stray, which hopefully I was able to capture some of its essence into this piece.
Everything in the asset zoo (including walls, floors and overall structures) and the brick texture was made by me. Vines were made with geometry nodes in Blender. Foliage (including atlases), some other dressing assets like wood planks, and some tiling materials were taken from Quixel.
This project was completed at Voxel School for my Adv. Master's degree in Environment and Props.
Thank you to all my teachers and their guidance and feedback during this project!!